Innovation, tradition and evolution are three words that define the spirit of the new Design & Technology programme (D&T). Design represents the opportunity of acquiring knowledge, understanding and problem-solving skills that are crucial for the transformation of our society. Technology is the definition of our digital-real world where activities such as learning are constantly changed.
Our objective is to build a culture of innovation through the implementation of various techno-educational programs for the entire community. To achieve this, after successfully implementing the D-Learning 1:1 programme in 2014, we created a master plan that is currently being carried out throughout the entire school.
“…so the model that says learn while you’re at school, while you’re young, the skills that you will apply during your lifetime is no longer tenable. Those skills will be obsolete by the time you get into the workplace and need them, except for one skill: the skill of being able to learn. It is the skill of being able to make the right response to situations that are outside the scope of what you were taught in school.”
(Child Power: Keys to the New Learning of the Digital Century., Papert, 1998)
Design & Technology programme (D&T)
• 2021 •
Visibility and immersion of/in the culture of innovation
Benefits for students:
- One vision, one programme
- New open meaningful spaces (Makerspaces)
- New D&T courses for Secondary
• 2022 •
Naturalisation of the culture of innovation
Benefits for students:
- New courses for Primary and Kinder
- Expanded learning spaces
• 2023 •
Empowerment of the culture of innovation
Benefits for students:
- A full continuous skill-based curriculum from Kinder to Y12
- State of the art practices
- AI Masterplan